New Kickstarter: The Science and Psychology of Video Games

Kickstarter

Divider - Design - 45%I have decided to start setting up my Kickstarter project, and have published a page specific for it on this site as well. All of the details can be found on the current draft page for the project on Kickstarter itself.

Despite being a prolific writer and reader, I have never written a book before. I’ve considered it, like many people have, but never took any earlier attempts seriously. Now that I have established myself somewhat across various websites, and have found both a hobby and an outlet I’m passionate about, it seems like as good a time as any to get things rolling.

I will be providing updates on the project on both the actual Kickstarter page and on this website as well. Hopefully this works out well. Continue reading

How Art, Creativity, and Innovation Detract From Productivity

Jimquisition

The Escapist : Jimquisition : Neutered

Divider - Design - 45%[Author’s Note]

Here is a link to the video that sparked the idea for this article. The embedding does not seem to be working with the site very well.

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Usually one of the biggest challenges in learning a language (particularly a second one) is getting past all of nuances, the “little things” such as inflection, tone, formal/informal, etc. One aspect that makes English such as difficult language to learn is precisely just how vague and indirect it can be. This can be seen with the sheer amount of synonyms and word choices available. All that a writer needs is a thesaurus by their side and they can literally say the same thing over and over again in a near limitless number of different ways. Continue reading

Faith or No Faith: Nintendo Wii-U, Struggling Sales, and Improving Morale

Nintendo Wii U

The Wii-U; yet another underdog console from Nintendo.

Every now and then it helps to deliberately ask people for their thoughts or views. In terms of Nintendo’s Wii-U, the overall consensus seems somewhat scattered. There is no shortage of articles lamenting the consoles poor sales, and recently it was announced that the Wii-U is still going to be sold at a loss:

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“Earlier this week, Nintendo’s annual report cited Wii U hardware sales as a major factor in the company’s 36.4 billion yen ($387 million) operating loss. In the same document, Nintendo [President] Satoru Iwata promised investors the company will ‘strive to regain ‘Nintendo-like’ profits’ in the current fiscal year.

Selling hardware at a loss is a decidedly un-Nintendo-like practice. Iwata made headlines last October when he first revealed the company would be losing money on each Wii U sold. However, the following month Nintendo of America president Reggie Fils-Aime downplayed the significance of the profit shortfall, saying ‘as soon as we get the consumer to buy one piece of software, then that entire transaction becomes profit positive.’” Continue reading

Xbox One: Charging for “Key Features”

Xbox One features

Tons and tons of features for sale!

This does not seem all that surprising, considering the company involved and their previous actions so far. Considering the blatant grab for pervasion on display with initial Xbox One reveal, this comes across as a logical next step. Naturally, Microsoft is understandably seeking other revenues for market control and profit:

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“Key features of Microsoft’s Xbox One console, which is expected to go on sale in November, will only be available with an annual subscription […]”

“An Xbox Live Gold account that currently costs $60 (£40) will be needed for all these features […]”

“Microsoft revealed the requirement in an update to webpages detailing the Xbox One’s features.

The webpage shows that, as with the current Xbox 360, a Live Gold account is needed if owners want to use their new console for online multiplayer gaming, watch Netflix or similar streaming services and to browse the web via their TV. 

In addition, on the Xbox One the annual subscription will let players share videos with friends. The console records a rolling sample of a player’s previous five minutes gameplay to make it easier to share key moments.

The payment will also let owners chat to friends via video on Skype and use the OneGuide and SmartMatch services [….]” Continue reading

The Navy and Kinect: “Stopping Sexual Assault”

Xbox One Kinect

The Kinect will make sure you’re not a sexual abuser.

The Kinect never ceases to be a great source of unintentionally hilarious entertainment, and that’s not even considering actually playing the thing, necessarily.

Though in this case it has less to do with the Kinect itself, and more to do with a management and higher brass that seems hopelessly out of touch. Kotaku sheds some light on the idea of the U.S. Navy using Kinect software as a proxy for sexual harassment/assault training and deterrence:

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“Sailors are going to learn how to read another person’s verbal cues and body language with a Kinect training game meant to curb a sexual [harassment]/assault issue that has become increasingly embarrassing to the armed services.

Like all great things in the military, this game has a very literal and no-fun title: ‘Avatar Based Sexual Assault Prevention and Response Training.'” Continue reading

3rd Party Exclusives: The Declining Relevancy of Gaming Consoles

While perusing the internet, fiddling around on YouTube earlier this morning, this video showed up in my feed and it got me thinking. It mostly focuses on the decline on 3rd party exclusives and increasing dependency on 1st party exclusives:

Continue reading