ven though Call of Duty: Ghosts is going to come out on practically every available system, both current and next-gen, everyone knows that any real discussion over AI or graphical innovation is mainly going to involve Microsoft, Sony, and the PC. What is so interesting about this particular discussion, however, is that it provides yet another example of just how insecure Microsoft is about the upcoming jump from the current generation to the next generation in terms of PR and sales. Take this recent article from Eurogamer and Infinity Ward’s Executive Producer Mark Rubin talking about the differences between Call of Duty: Ghosts on this generation’s consoles and the next: Continue reading
ost everyone has heard of the old saying; “Change is the only constant,” and Microsoft seems to have embodied this notion with their upcoming console, the Xbox One. Every single policy and “innovation” Microsoft presented with the Xbox One has been changed, and now the Kinect, the supposed “holy grail of gaming” according to the company, isn’t even need anymore, though they’re still trying to shove the device down everyone’s throats, like a force suppository or something.
With all of these changes and flip-flopping of principles and policies (kind of like real politics), Microsoft are doing what they can to embrace and flow with this “new direction.” Now, because of this, we have people such as Phil Spencer via Microsoft stating things like “the Xbox One ‘changes everything.'”: Continue reading
t the very least this woman blows Anita Sarkeesian out of the water. Unlike Sarkeesian, this woman – Ali Carr-Chellman – actually uses some numbers and statistics and facts, so she has earned the right to be listened to. This is only made even more ironic considering that TEDEd have also hosted Anita Sarkeesian herself in the past. As usual, the comments on that particular video are closed, as is the usual modus operandi with anything propagated by Feminists and their like-minded ilk. Continue reading
n my previous post, I lamented that Microsoft and the Xbox One were still shoving the Kinect down everyone’s esophagus. Now it seems as though this will no longer be the case:
“We already knew that you could turn off the Kinect, but now Microsoft says it doesn’t have to be plugged in at all. Speaking to IGN, Microsoft’s Marc Whitten shared the news that the Xbox One will indeed work without Kinect.
‘That said, like online, the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor,’ he said.
Asked just how ‘off’ the Kinect can be, Whitten answered totally off.” Continue reading
erhaps the most important thing to consumers, after convenience, is options. Even if those options are are pointless, or downright counter-intuitive, consumers want them none the less. In a world where entertainment technology is becoming increasingly homogenized, and thus the amount of choices offered is increasing everyday, a distributor merely seeming to have fewer options can be a major disadvantage. This is doubly so when done in the face of competition, and triply so if the distributor is seen as just plain not giving enough or no options at all.
This was part of the problem with the original Wii, and has been the case for the Wii-U even more. Though this consensus mostly deals with the offered software, and not so much the package itself. It does bring up some interesting questions, however. Continue reading
his does not seem all that surprising, considering the company involved and their previous actions so far. Considering the blatant grab for pervasion on display with initial Xbox One reveal, this comes across as a logical next step. Naturally, Microsoft is understandably seeking other revenues for market control and profit:
“Key features of Microsoft’s Xbox One console, which is expected to go on sale in November, will only be available with an annual subscription […]”
“An Xbox Live Gold account that currently costs $60 (£40) will be needed for all these features […]”
“Microsoft revealed the requirement in an update to webpages detailing the Xbox One’s features.
The webpage shows that, as with the current Xbox 360, a Live Gold account is needed if owners want to use their new console for online multiplayer gaming, watch Netflix or similar streaming services and to browse the web via their TV.
In addition, on the Xbox One the annual subscription will let players share videos with friends. The console records a rolling sample of a player’s previous five minutes gameplay to make it easier to share key moments.
The payment will also let owners chat to friends via video on Skype and use the OneGuide and SmartMatch services [….]” Continue reading
efore talking about the newest iteration, it is perhaps important to establish some thoughts about the previous game in the franchise; Super Smash Bros. Brawl (SSBB). Super Smash Bros. Brawl offered a strange and conflicting experience. One one hand:
- It had superb production value.
- An amazing and inimitable soundtrack.
- Was almost perfectly balanced (almost to a fault).
- Fixed the horrendous level of “clone” and “copy-paste” characters (i.e. Mario/Dr. Mario/Luigi, Pikachu/Pichu, Captain Falcon/Ganondorf, Marth/Roy, Mewtwo and Ness/Zelda, etc.).
- Had a much better variety of stages.
- Added good variety of game modes.
- The inclusion of an online mode.
- Interesting addition of third-party characters.
On the other hand: Continue reading