The Truth About PC Gaming

PC Gaming

If there is one major pivot of passion, debate and fan boy exposure within the video game industry it would have to be the never ending “battle” between PC and consoles.

On and on it goes, the wheel of life spins bringing around it a perpetual cycle of name calling and arguing. There are the console lovers, claiming to be content with the added convenience and simplicity of play and management, and then there are the PC lovers, espousing the near limitless level and customization, independence and graphical power. Despite these talking points, rarely is there ever a general consensus between parties as to which is better, regardless of the specific topic or context at hand.

At least, that is until someone decides to bring out the big question: which one costs more? Continue reading

Advertisements

Xbox One “Changes Everything:” Yes, It Has Changed Every Thing

Xbox One Eighty

It feels as if we’re just going in circles…

Most everyone has heard of the old saying; “Change is the only constant,” and Microsoft seems to have embodied this notion with their upcoming console, the Xbox One. Every single policy and “innovation” Microsoft presented with the Xbox One has been changed, and now the Kinect, the supposed “holy grail of gaming” according to the company, isn’t even need anymore, though they’re still trying to shove the device down everyone’s throats, like a force suppository or something.

With all of these changes and flip-flopping of principles and policies (kind of like real politics), Microsoft are doing what they can to embrace and flow with this “new direction.” Now, because of this, we have people such as Phil Spencer via Microsoft stating things like “the Xbox One ‘changes everything.'”: Continue reading

Gaming, Boys, and Education

At the very least this woman blows Anita Sarkeesian out of the water. Unlike Sarkeesian, this woman – Ali Carr-Chellman – actually uses some numbers and statistics and facts, so she has earned the right to be listened to. This is only made even more ironic considering that TEDEd have also hosted Anita Sarkeesian herself in the past. As usual, the comments on that particular video are closed, as is the usual modus operandi with anything propagated by Feminists and their like-minded ilk. Continue reading

How Art, Creativity, and Innovation Detract From Productivity

Jimquisition

The Escapist : Jimquisition : Neutered

Divider - Design - 45%[Author’s Note]

Here is a link to the video that sparked the idea for this article. The embedding does not seem to be working with the site very well.

Divider - Design - 45%

Usually one of the biggest challenges in learning a language (particularly a second one) is getting past all of nuances, the “little things” such as inflection, tone, formal/informal, etc. One aspect that makes English such as difficult language to learn is precisely just how vague and indirect it can be. This can be seen with the sheer amount of synonyms and word choices available. All that a writer needs is a thesaurus by their side and they can literally say the same thing over and over again in a near limitless number of different ways. Continue reading

Update: The Xbox One Makes Another 180, Essentially Going in Circles

Xbox 180

It’s difficult to keep up with someone when they’re running in circles.

In my previous post, I lamented that Microsoft and the Xbox One were still shoving the Kinect down everyone’s esophagus. Now it seems as though this will no longer be the case:

Divider - Design - 45%

“We already knew that you could turn off the Kinect, but now Microsoft says it doesn’t have to be plugged in at all. Speaking to IGN, Microsoft’s Marc Whitten shared the news that the Xbox One will indeed work without Kinect.

‘That said, like online, the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor,’ he said.

Asked just how ‘off’ the Kinect can be, Whitten answered totally off.” Continue reading

Playstation 4 and the PS Vita: Bundles and Options

Playstation 4 and PS Vita Bundle

Hopefully this becomes a thing. It would be an awesome thing indeed.

Perhaps the most important thing to consumers, after convenience, is options. Even if those options are are pointless, or downright counter-intuitive, consumers want them none the less. In a world where entertainment technology is becoming increasingly homogenized, and thus the amount of choices offered is increasing everyday, a distributor merely seeming to have fewer options can be a major disadvantage. This is doubly so when done in the face of competition, and triply so if the distributor is seen as just plain not giving enough or no options at all.

This was part of the problem with the original Wii, and has been the case for the Wii-U even more. Though this consensus mostly deals with the offered software, and not so much the package itself. It does bring up some interesting questions, however. Continue reading

Faith or No Faith: Nintendo Wii-U, Struggling Sales, and Improving Morale

Nintendo Wii U

The Wii-U; yet another underdog console from Nintendo.

Every now and then it helps to deliberately ask people for their thoughts or views. In terms of Nintendo’s Wii-U, the overall consensus seems somewhat scattered. There is no shortage of articles lamenting the consoles poor sales, and recently it was announced that the Wii-U is still going to be sold at a loss:

Divider - Design - 45%

“Earlier this week, Nintendo’s annual report cited Wii U hardware sales as a major factor in the company’s 36.4 billion yen ($387 million) operating loss. In the same document, Nintendo [President] Satoru Iwata promised investors the company will ‘strive to regain ‘Nintendo-like’ profits’ in the current fiscal year.

Selling hardware at a loss is a decidedly un-Nintendo-like practice. Iwata made headlines last October when he first revealed the company would be losing money on each Wii U sold. However, the following month Nintendo of America president Reggie Fils-Aime downplayed the significance of the profit shortfall, saying ‘as soon as we get the consumer to buy one piece of software, then that entire transaction becomes profit positive.’” Continue reading