Xbox One: Charging for “Key Features”

Xbox One features

Tons and tons of features for sale!

This does not seem all that surprising, considering the company involved and their previous actions so far. Considering the blatant grab for pervasion on display with initial Xbox One reveal, this comes across as a logical next step. Naturally, Microsoft is understandably seeking other revenues for market control and profit:

Divider - Design - 45%

“Key features of Microsoft’s Xbox One console, which is expected to go on sale in November, will only be available with an annual subscription […]”

“An Xbox Live Gold account that currently costs $60 (£40) will be needed for all these features […]”

“Microsoft revealed the requirement in an update to webpages detailing the Xbox One’s features.

The webpage shows that, as with the current Xbox 360, a Live Gold account is needed if owners want to use their new console for online multiplayer gaming, watch Netflix or similar streaming services and to browse the web via their TV. 

In addition, on the Xbox One the annual subscription will let players share videos with friends. The console records a rolling sample of a player’s previous five minutes gameplay to make it easier to share key moments.

The payment will also let owners chat to friends via video on Skype and use the OneGuide and SmartMatch services [….]” Continue reading

3rd Party Exclusives: The Declining Relevancy of Gaming Consoles

While perusing the internet, fiddling around on YouTube earlier this morning, this video showed up in my feed and it got me thinking. It mostly focuses on the decline on 3rd party exclusives and increasing dependency on 1st party exclusives:

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