ven though Call of Duty: Ghosts is going to come out on practically every available system, both current and next-gen, everyone knows that any real discussion over AI or graphical innovation is mainly going to involve Microsoft, Sony, and the PC. What is so interesting about this particular discussion, however, is that it provides yet another example of just how insecure Microsoft is about the upcoming jump from the current generation to the next generation in terms of PR and sales. Take this recent article from Eurogamer and Infinity Ward’s Executive Producer Mark Rubin talking about the differences between Call of Duty: Ghosts on this generation’s consoles and the next: Continue reading
he creators of Natural Selection 2, yet another big, brown, multiplayer focused FPS, has sparked quite a bit of controversy over their new female marine armor design. Basically, the new designs are more practical and realistic, like real armor, thus making the female marines looking practically like men, similar to what real military armor and equipment does.
Unsurprisingly, there has been a good amount of positive praise for the design decision, which is fine in itself. It’s difficult to argue that video games aren’t necessarily sexist when many of them have a healthy dose of female skin being flashed on screen. What’s interesting, however, is what this new design direction and philosophy means or represents as far as just how disingenuous the whole concept is.